;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
5       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this
1       ; Communism pays support for all units past this
3       ; Fundamentalism pays support for all units past this
12      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
15      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Armor,              4,-2,  Met, nil, 1, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Alchemy,            3,-2,  Che, Ast, 3, 3    ; Amp
Astronomy,          4, 1,  Mat, nil, 1, 3    ; Ast
Bureaucracy,        4,-1,  Eco, CoL, 1, 4    ; Ato
Daemon Flaws,       6,-1,  no,  no,  3, 4    ; Aut
Applied Elemental,  4, 1,  Env, FP,  3, 4    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Polytheism,         5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Phy, Med, 2, 3    ; Che
Chivalry,           4,-2,  Gue, Hor, 2, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 1, 2    ; CoL
Assassination,      5,-1,  Eco, Min, 1, 0    ; CA 
Work Organization,  5,-1,  no,  no,  2, 4    ; Cmb
Magocracy,          5, 0,  no,  no,  2, 2    ; Cmn
Metamagicals,       4, 1,  no,  no,  3, 4    ; Cmp
Magic Creations,    7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  Mas, Iro, 1, 4    ; Cst
Dark Magic,         4, 0,  Gun, nil, 2, 3    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Diplomacy,          4, 1,  Wri, Lit, 1, 2    ; Eco
Outer Magic,        4, 0,  no,  no,  3, 4    ; E1 
Outer Sorcery,      4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Mat, Iro, 1, 4    ; Eng
Elemental Magic,    3, 1,  Gun, Phy, 3, 4    ; Env
Economics,          2,-1,  Mat, Tra, 2, 1    ; Esp
Dwarven Allies,     5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  Iro, Wri, 1, 0    ; Feu
Felestor's Death,   4,-1,  no,  no,  2, 4    ; Fli
Clericocracy,       3,-2,  no,  no,  2, 2    ; Fun
High Magic,         3, 0,  Gun, Cor, 3, 3    ; FP 
Healing Magic,      3, 2,  Med, Las, 2, 3    ; Gen
Heavy Armor,        4, 1,  AFl, Iro, 3, 0    ; Gue
Greater Magic,      8,-2,  Ldr, Gen, 2, 3    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Lust for Knowledge, 6, 0,  no,  no,  3, 3    ; Ind
Kregora,            6, 0,  Met, SE,  3, 4    ; Inv
Iron Working,       5,-1,  nil, nil, 0, 4    ; Iro
Kelebrint,          4,-1,  Inv, Ban, 3, 4    ; Lab
Magic Power,        4, 0,  Wri, nil, 0, 3    ; Las
Lesser Magic,       5,-1,  Las, nil, 1, 4    ; Ldr
Literacy,           5, 2,  Wri, nil, 1, 3    ; Lit
Noname,             4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  nil, nil, 1, 1    ; Med
Metallurgy,         6,-2,  Iro, nil, 1, 0    ; Met
Mercenary Troops,   4, 1,  Rob, nil, 2, 0    ; Min
Nature Magic,       8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Organized Church,   5, 1,  Cer, nil, 1, 2    ; MT 
Mysticism,          4, 0,  no,  nil, 0, 2    ; Mys
Navigation,         6,-1,  SFl, Ast, 1, 1    ; Nav
Nuclear Awareness,  6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Physics,            4,-1,  Sea, Lit, 1, 3    ; Phy
Demonology,         4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism No,      4, 0,  no,  no,  0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Warp Spell,         5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Slave Organization, 4, 0,  no,  no,  2, 4    ; Ref
Intensive Colture,  3, 1,  Eng, San, 3, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Steel Working,      5,-2,  Iro, Met, 2, 4    ; Rob
Steam Wait,         6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 3, 1    ; San
Seafaring,          4, 1,  nil, nil, 0, 1    ; Sea
Sailing,            4, 1,  Sea, nil, 1, 1    ; SFl
Siege Engineering,  3,-2,  Eng, Met, 3, 4    ; Sth
Steam Power,        4,-1,  Phy, ToG, 3, 3    ; SE 
Spellcasting,       4,-1,  Las, nil, 1, 3    ; Stl
Sorcery,            4, 1,  Cor, Eco, 3, 3    ; Sup
Necromancy,         6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Thermopower,        4, 0,  Phy, Eng, 2, 3    ; ToG
Trade,              4, 2,  Cur, Map, 1, 1    ; Tra
University,         5, 1,  no,  no,  1, 3    ; Uni
Warrior Code,       4,-1,  no,  no,  0, 0    ; War
The Wheel,          4,-1,  no,  no,  0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Further Lore,       1, 0,  FP,  Inv, 3, 3    ; FT 
Non Mithaliar,      3, 0,  no,  no,  0, 0    ; U1 
Non Enderan,        3, 0,  no,  no,  0, 0    ; U2 
Non Thyataran,      3, 0,  no,  no,  0, 0    ; U3 
Non Nomarian,       3, 0,  no,  no,  0, 0    ; X1 
Non Technocrat,     3, 0,  no,  no,  0, 0    ; X2 
Non Aethyrian,      3, 0,  no,  no,  0, 0    ; X3 
Non Dyadharan,      3, 0,  no,  no,  0, 0    ; X4 
Non Aethechno,      3, 0,  no,  no,  0, 0    ; X5 
Non Mithendthy,     3, 0,  no,  no,  0, 0    ; X6 
Unreachable Tech,   3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    no, 
Palace,                   15, 4,    Mas,
Barracks,                  6, 2,    nil,
Granary,                   6, 0,    Pot,
Temple,                    6, 1,    Cer,
Marketplace,               8, 0,    Cur,
Healing Houses,           12, 2,    Med,
Courthouse,                8, 1,    CoL,
City Walls,               14, 2,    Mas,
Aqueduct,                 10, 2,    Cst,
Merchant Guild,            8, 0,    Tra,
Cathedral,                12, 2,    MT, 
University,               16, 3,    no, 
Mass Transit,             16, 4,    no, 
Arena,                    12, 4,    Cst,
Mill,                     10, 2,    Pot,
Workshop,                 20, 6,    Eng,
Magic Defense,            20, 4,    no, 
Recycling Center,         20, 2,    no, 
Slave Mines,              16, 4,    no, 
User Def Tech A,          24, 4,    no, 
User Def Tech B,          16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewer System,             16, 2,    San,
Intensive Irrigation,     12, 2,    Rfg,
Caravanserai,             20, 5,    Tra,
Magic Academy,            16, 3,    no, 
Balistas,                 10, 1,    Mat,
Coastal Fortress,         10, 1,    Mas,
Extra Advance 7,          32, 4,    no, 
Harbor,                    6, 1,    Sea,
Shipyards,                16, 4,    Nav,
Warp Gate,                16, 4,    no, 
Post House,                6, 2,    Ato,
Port,                     12, 4,    SFl,
MarketPla,                 8, 0,    no, 
Libra,                    16, 0,    no, 
Courthou,                 32, 0,    no, 
(Luxury Goods),           60, 0,    Esp,
Holy Pyramids,            20, 0,    nil,
Gardens of Chiara,        20, 0,    Pot,
Great Market,             20, 0,    nil,
Tower of Light,           20, 0,    Sea,
Tome of Knowledge,        30, 0,    nil,
Oracle,                   30, 0,    MT, 
Stone Gate,               30, 0,    Mas,
Spartan Lifestyle,        30, 0,    nil,
High Priest's Palace,     30, 0,    nil,
Diplomatic Ministry,      20, 0,    Eco,
Great Temple,             40, 0,    MT, 
Academy of Magic,         30, 0,    nil,
Sea Explorations,         40, 0,    Nav,
Great Arena,              30, 0,    Eng,
Army Reformations,        40, 0,    Min,
Tower of Heaven,          40, 0,    Eng,
Tower of Enchantments,    40, 0,    nil,
Trading Companies,        40, 0,    Esp,
Voyage round the Globe,   40, 0,    Tra,
Colossus of Power,        40, 0,    nil,
Agonistical Celebrations, 30, 0,    Eco,
Equality of Sexes,        60, 0,    nil,
Obsidian Temple,          60, 0,    nil,
Stone of Knights,         60, 0,    nil,
Council of Rulers,        60, 0,    nil,
NO,                       60, 0,    no, 
Palace of Invention,      60, 0,    nil,
Social Providing,         60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Holy Pyramids
nil,        ; Gardens of Chiara
nil,        ; Great Market
nil,        ; Tower of Light
nil,        ; Tome of Knowledge
nil,        ; Oracle
Sth,        ; Stone Gate
San,        ; Spartan Lifestyle
nil,        ; High Priest's Palace
Gun,        ; Diplomatic Ministry
nil,        ; Great Temple
nil,        ; Academy of Magic
nil,        ; Sea Explorations
nil,        ; Great Arena
nil,        ; Army Reformations
nil,        ; Tower of Heaven
nil,        ; Tower of Enchantments
nil,        ; Trading Companies
nil,        ; Voyage round the Globe
Alp,        ; Colossus of Power
nil,        ; Agonistical Celebrations
nil,        ; Equality of Sexes
Alp,        ; Obsidian Temple
Alp,        ; Stone of Knights
Alp,        ; Council of Rulers
nil,        ; NO
nil,        ; Palace of Invention
nil,        ; Social Providing


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Aut, 0,  1.,0,  0a,1d,  2h,1f,  8,0,  5, nil, 000000000000010
Engineers,    X2,  0,  2.,0,  0a,1d,  2h,1f, 12,0,  5, Eng, 000000000000010
Slaves,       X4,  0,  1.,0,  0a,1d,  2h,1f,  8,0,  1, nil, 000000000000010
Spearmen,     Aut, 0,  1.,0,  1a,2d,  2h,1f,  3,0,  1, Iro, 010010000000010
Halberd Ghula,X4,  0,  1.,0,  1a,2d,  2h,1f,  3,0,  1, Iro, 010110000000010
Sword Ghula,  X4,  0,  1.,0,  5a,3d,  2h,1f,  6,0,  1, Met, 000100000000110
Pikemen,      Aut, 0,  1.,0,  1a,3d,  3h,1f,  4,0,  1, Feu, 010010000000010
Footmen,      X1,  0,  1.,0,  2a,2d,  2h,1f,  3,0,  1, Bro, 000000000000010
War Priests,  U2,  0,  1.,0,  6a,3d,  2h,1f,  8,0,  1, MT,  010110000000110
Guards,       X5,  0,  1.,0,  5a,3d,  2h,1f,  6,0,  1, Met, 000000000000010
Infantry,     X6,  0,  1.,0,  6a,3d,  2h,1f,  6,0,  1, Met, 000000000000010
Mercenaries,  Aut, 0,  1.,0,  6a,3d,  2h,1f, 10,0,  1, Min, 010010000000010
Praetorians,  U1,  0,  1.,0,  6a,3d,  2h,1f,  8,0,  1, Rob, 010010000000110
Elite Warriors,U3,  0,  1.,0,  6a,3d,  2h,1f,  6,0,  1, Rob, 010010000000110
Gunmen,       X2,  0,  1.,0,  3a,4d,  2h,1f,  6,0,  1, Amp, 010010000000010
L. Cavalry,   Aut, 0,  3.,0,  5a,2d,  2h,1f,  6,0,  0, Hor, 000000000000010
Knights,      U1,  0,  2.,0,  6a,4d,  2h,1f, 10,0,  0, Chi, 000000000000010
Greater Daemon,X4,  0,  2.,0, 12a,6d,  3h,2f, 20,0,  0, Sup, 100110100010111
Nomad Cavalry,X1,  0,  4.,0,  6a,2d,  2h,1f, 12,0,  0, X7,  000000000000010
H. Cavalry,   U2,  0,  2.,0,  6a,3d,  2h,1f,  8,0,  0, Gue, 000000000000010
Elite Cavalry,U3,  0,  3.,0,  6a,3d,  2h,1f,  8,0,  0, Chi, 000000000000010
Ghula Cavalry,X4,  0,  3.,0,  5a,2d,  2h,1f,  7,0,  0, Hor, 000000000000010
Mangonel,     Eng, 0,  1.,0,  6a,1d,  2h,2f,  8,0,  0, Mat, 000000000000010
Catapult,     nil, 0,  1.,0,  8a,1d,  2h,2f, 10,0,  0, Eng, 000000000000110
Trebuchet,    Eng, 0,  1.,0,  6a,1d,  2h,1f,  8,0,  0, Mat, 000000001000010
Ram,          Sth, 0,  1.,0,  8a,1d,  2h,2f, 10,0,  0, Eng, 000000001000010
Siege Tower,  nil, 0,  1.,0, 10a,3d,  2h,1f, 12,0,  0, Sth, 000000001000010
Firedart,     X2,  0,  2.,1,  8a,1d,  1h,3f, 12,0,  0, Che, 001001000010110
Mortar,       X2,  0,  1.,0,  8a,2d,  2h,3f, 12,0,  0, Amp, 000000000000110
Siege Defense,nil, 0,  0.,0,  0a,3d,  2h,2f,  8,0,  1, Eng, 000000000000011
Deathwing,    X4,  1, 10.,1,  4a,2d,  2h,1f,  8,0,  3, Ldr, 000100001010011
Elephant,     U2,  0,  2.,0,  5a,3d,  3h,1f, 12,0,  0, Chi, 000000000000010
Trireme,      SFl, 2,  4.,0,  1a,1d,  2h,1f,  6,2,  4, Sea, 000000000100011
Galley,       SFl, 2,  4.,0,  3a,2d,  2h,1f,  8,3,  2, Sea, 000000000100010
Ship,         nil, 2,  6.,0,  2a,2d,  2h,1f, 10,3,  4, SFl, 000000000000001
Galleon,      Aut, 2,  6.,0,  5a,3d,  3h,1f, 14,4,  2, Nav, 000000000000001
Steamship,    X2,  2,  6.,0,  6a,3d,  3h,1f, 12,0,  2, SE,  000000000000000
Flying Ship,  X2,  1,  6.,0,  5a,4d,  3h,1f, 12,1,  3, Inv, 000000001010011
Skysail,      X3,  1,  6.,0,  6a,5d,  3h,1f, 16,0,  3, Lab, 000000001010011
Sea Fortress, X3,  2,  3.,0,  0a,10d, 6h,2f, 30,8,  1, Ban, 000000000000011
Daemondrake,  X4,  1,  6.,0, 12a,8d,  3h,2f, 20,0,  0, Env, 000000001010011
Daemons,      X4,  0,  2.,0,  6a,3d,  3h,1f, 14,0,  0, Rob, 000000000000110
Khan,         nil, 0,  5.,0, 12a,6d,  3h,2f, 99,5,  1, X7,  000000000000011
Majagai,      nil, 0,  6.,0, 14a,8d,  3h,2f, 99,8,  1, X7,  000000000000011
Assassin,     nil, 0,  2.,1, 21a,0d,  1h,3f, 20,0,  0, CA,  101001001000011
Plague,       X4,  1, 10.,1, 99a,0d,  1h,3f, 30,0,  0, Amp, 001000000000010
Diplomat,     Aut, 0,  2.,0,  0a,0d,  1h,1f,  8,0,  6, Eco, 000000000000011
Impassable,   nil, 1,  0.,0,  0a,50d, 8h,3f, 99,0,  1, X7,  000000000000011
Caravan,      Aut, 0,  2.,0,  0a,2d,  2h,1f,  8,0,  7, Tra, 000000000000011
Ruler,        nil, 0,  0.,0,  0a,6d,  3h,2f, 99,0,  1, X7,  100000000000001
General,      nil, 0,  3.,0, 10a,6d,  3h,1f, 99,0,  1, X7,  000000000000111
Kementir,     nil, 0,  2.,0, 12a,6d,  3h,1f, 99,0,  1, X7,  000000000000111
Felestor,     nil, 0,  2.,0, 10a,4d,  2h,3f, 99,1,  1, X7,  100000100010111
Gaeberyl,     nil, 0,  2.,4, 12a,4d,  2h,2f, 99,0,  1, X7,  000000100010111
Galathorm,    nil, 0,  2.,0, 12a,6d,  3h,1f, 99,0,  1, X7,  000000000000111
Anlyss,       nil, 0,  2.,0,  8a,6d,  2h,2f, 99,0,  1, X7,  000000000000111
Spellcasters, Aut, 0,  1.,0,  8a,1d,  2h,1f,  8,0,  0, Stl, 000000000010110
Magicians,    X3,  0,  1.,0, 10a,1d,  2h,2f, 14,0,  0, Gun, 000000100010111
Asmeras,      nil, 0,  1.,0, 16a,12d, 4h,4f, 99,0,  1, X7,  000000000000011
High Priest,  nil, 0,  2.,0,  8a,6d,  2h,1f, 99,0,  1, X7,  000000000000011
Technocrat,   nil, 0,  2.,0, 10a,8d,  2h,2f, 99,0,  1, X7,  000000000000111
Sorcerors,    U3,  0,  1.,0, 12a,3d,  2h,3f, 18,0,  0, Sup, 000010100010111

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Lord,        Lady
Tribal Rule,    Khan,        Khan
Monarchy,       Emperor,     Emperor
Magocracy,      High Magician,High Magician
Theocracy,      High Priest, High Priestess
Strenght Rule,  Ruler,       Ruler
Technocracy,    Master,      Mistress

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, Romans,      Roman,       0,  1, -1,
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,     -1, -1, -1,
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,   -1,  1,  1,
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1, -1,  1,
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       1, -1, -1,
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  1,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1, -1, -1,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,     -1,  1,  1,
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       1, -1, -1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,    -1,  1,  0,
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,
Genghis Khan, Bortei,              0, 7, 1, Mongols,     Mongol,      1,  1, -1,     4, Demon Emperor, Demon Empress
Cunobelin,    Boadicea,            1, 1, 3, Celts,       Celtic,      0, -1, -1,
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1,  1,
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1,  1, -1,
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0,  0,  0,
Hannibal,     Dido,                0, 6, 0, Carthaginians,Carthaginian, 1,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 1, Sioux,       Sioux,       0, -1, -1,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beer,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Mithril,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













